Spirit Island3.4.1 - App Store
You'll be able to see results in few seconds.
Publisher Description
In the most distant reaches of the world, magic still exists, embodied by spirits of the land, of the sky, and of every natural thing. As the great powers of Europe stretch their colonial empires further and further, they will inevitably lay claim to a place where spirits still hold power - and when they do, the land itself will fight back alongside the islanders who live there.
Spirit Island is a cooperative settler-destruction strategy game designed by R. Eric Reuss and set in an alternate-history world around A.D. 1700. Players become different Spirits of the land, each with their own unique elemental powers, forced to defend their island home from colonizing Invaders spreading blight and destruction. Your Spirits work with the native Dahan to increase your power and drive the invading colonists from your island in this strategic area-control game.
Spirit Island includes:
. Free access to unlimited plays of the tutorial game
. Create custom games with up to 4 available spirits and play 5 full turns
. 36 Minor Power cards that enhance the abilities of your Spirits
. 22 Major Power cards with more powerful effects to devastate the Invaders
. A modular island, made up of 4 balanced island boards, for a variety of layouts
. Thematic island boards that reflect the canonical island and provide a new challenge
. 15 Invader cards driving a distinctive Invader expansion system
. 2 Blight cards with challenging effects as the Invaders blight the Island
. 15 Fear cards with beneficial effects, earned as you terrify the Invaders
Every rule & interaction in the game has been carefully adapted and thoroughly tested by expert Spirit Island players, as well as the designer himself. If you’re wondering how a certain situation works in Spirit Island, this game is the ultimate rules lawyer!
Features:
. Original dynamic music composed by Jean-Marc Giffin brings Spirit Island to life. Each Spirit has unique musical elements that wax and wane as the game progresses.
. 3D Textured maps bring a realistic look and isometric perspective to the Island.
. 3D Classic maps present the Island the way it looks on the tabletop.
. 2D Classic maps provide a simplified top-down option for all you number crunchers out there.
When you are ready for more, choose the best option for your budget to unlock the full game, including cross-platform online multiplayer with friends and others from around the world.
Purchase the Core Game - Permanently unlocks all content from the Core Game and Promo Pack 1: Flame, including 6 additional Spirits, 4 double-sided Island Boards, 3 Adversaries, and 4 Scenarios for a wide variety of play and fine-tuned challenge.
Or, purchase Horizons of Spirit Island - Permanently unlocks all content from Horizons of Spirit Island, an introductory set of content with 5 Spirits tuned for new players, 3 Island Boards, and 1 Adversary.
Or, subscribe for Unlimited Access ($2.99 USD/month) - Unlocks all content during the term of your subscription. Includes all Core Game content, both Promo Packs (Feather & Flame), Branch & Claw, Horizons of Spirit Island, Jagged Earth, and Nature Incarnate, as well as all future content as it becomes available.
Also available:
. Branch & Claw expansion with 2 Spirits, an Adversary, 52 Power Cards, new Tokens, 15 Fear Cards, 7 Blight Cards, 4 Scenarios, and an Event Deck.
. Jagged Earth expansion with 10 Spirits, 2 double-sided Island Boards, 2 Adversaries, 57 Power Cards, new Tokens, 6 Fear Cards, 7 Blight Cards, 3 Scenarios, 30 Event Cards, 6 Aspects, and more!
. Promo Pack 2: Feather expansion with 2 Spirits, an Adversary, 5 Scenarios, 5 Aspects, and 5 Fear Cards.
. Nature Incarnate expansion with 8 Spirits, 20 Aspects, an Adversary, 12 Power Cards, 9 Fear Cards, 8 Blight Cards, 2 Scenarios, and 9 Event Cards. Partial content now available with more coming in updates for no additional cost.
Terms of Service: handelabra.com/terms
Privacy Policy: handelabra.com/privacy
Version History This update has several fixes and improvements, including:
- The Endless Dark is now visible on the map when playing with thematic boards.
- Fixed an issue in which the game could get stuck when using thresholded Pent-Up Calamity to remove Breath of Darkness Down Your Spine's Incarna.
- Resolving Terror of the Hunted in a multiplayer game no longer causes unresponsiveness.
- The Endless Dark no longer overlaps other island boards in some board layouts.
- Fixed an issue when Serpent Slumbering Beneath the Island's presence was in the Endless Dark, the game could be incorrectly lost when it would escape.
- Fixed an issue in which Breath of Darkness Down Your Spine could incorrectly consider applying Badlands to be a separate damage instruction and thus Abduct instead when Powers would deal damage "to each Invader".
- Beasts Prowl, Panic, Encircle the Unsuspecting Prey, and Too Many Monsters now allow you to count Breath of Darkness Down Your Spine's Incarna as Beasts.
- Fixed an issue where the game would become unresponsive while resolving the Power Cards Inspire the Release of Stolen Lands and Flocking Red-Talons.
- Fixed an issue in which in multiplayer, Inspire the Release of Stolen Lands would not allow all targetable lands in Range to be targeted.
- Blight applied during Setup due to France's Escalation no longer destroys Presence.
- Ethereal Conjunction's Irregular Outbreaks now progresses with Disease in The Endless Dark.
- Fixed issues with Promising Farmlands adding Invaders to the Ocean and Life's Balance Tilts adding Beasts to the Ocean against Scotland 5. 3.4.1 3d ago If you're not careful, there are certain places on the Island you can inadvertently find your way into. In these places, the branches and leaves entangle you, strange growls and hisses encircle you, and a cold mist seeps around you, bringing a chill down your spine. When you are Smothered and Surrounded, you won't find your way out.. The fifth phase of Nature Incarnate content is now available with a new Spirit and 3 Aspects for existing Spirits.
Breath of Darkness Down Your Spine: In the open spaces of Spirit Island, the night sky, when clear, blazes with light from the moon and stars — but not all of this light reaches the earth. From time to time an ever-shifting shadow writhes across the land, bringing a darkness deeper than found under any jungle canopy. It seeks out those who are isolated and alone, and swallows them into its lightless void. Some return, others do not.
Three Aspects: Sharp Fangs Behind the Leaves (Encircle), Shroud of Silent Mist (Stranded), & A Spread of Rampant Green (Tangles).
No additional purchase is required; you will gain access to the new content with your existing purchase of Nature Incarnate.
This update also includes many fixes and improvements, including:
- Fixed a problem where subscription purchases could not be recognized properly in some situations.
- Repeating damage-dealing powers via Strength of the Waking Island now correctly applies To Dream a Thousand Deaths.
- When Shroud of Silent Mists repeats a power using Strength of the Waking Island, the allowed lands for targeting now work correctly.
- When targeted with Gift of Flowing Power, Dances Up Earthquakes is now able to make a Power Card Impending.
- Using Explosive Eruption with all thresholds achieved will now properly allow damage selections that could influence Victory.
- Shroud of Silent Mist is now properly able to target lands adjacent to the Locus Incarna by gathering it there with Mists Shift and Flow.
- Repeating Blood Draws Predators in the same land will no longer cause it to incorrectly trigger an extra time.
- Fixed an issue in which Heart of the Wildfire's last Growth option would count Fire elements from Powers added during or prior to the Growth Step.
- Weave Together the Fabric of Place now correctly interacts with Blistering Heat.
- The Dark Fire Aspect is now able to disable Power thresholds that require Moon/Fire successfully.
- Thriving Communities will no longer force Invaders that are in the ocean while Ocean's Hungry Grasp is in play to be placed in a legal land instead of being Drowned.
- Fixed an issue in which Beasts Attack would not allow Badlands damage increase to be applied to the Beast of choice.
- If Slip the Flow of Time allows you to use Dry Wood Explodes in Smoldering Splinters in the Fast phase, it no longer incorrectly spends 1 Energy.
- Open the Ways now triggers properly between steps in the event The Frontier Calls.
- Fixed an issue where certain board layouts could be created in such a way that some edges between boards were not considered adjacent.
- Theological Strife (II) now gives the proper amount of energy if a Sacred Site is formed using Incarna.
- Fixed a multiplayer game hanging issue with using powers in a land under the effect of Stretch Out Coils.
- Fixed a multiplayer issue with using Bargains of Power and Protection multiple times.
- In certain situations in Archipelago mode, Spirit-targeting Powers no longer require you to pay 1 Energy when they should not.
- Spreading Conflict Prompts Caution now properly considers Russian lands with 3+ explorers to match the Ravage card.
- Fixed an issue in which Ocean's Hungry Grasp could incorrectly consider an Ocean In Play if Downpour Drenches the World has a Sacred Site there.
- If Russia 5 adds an Invader Card to the Build Slot during the Explore Step, that Invader Card now properly advances to the Ravage Slot on the correct turn.
- Rumbling Earthquakes is now able to properly apply damage to damaged Towns with extra Health. 3.4 Oct 1 This update fixes a problem where existing purchases might not be recognized on a new device in some circumstances. 3.3.4 Sep 9 This update fixes a problem where the tutorial got stuck while dealing damage to a Town with Flash Floods. 3.3.3 Jul 27 This update has several fixes and improvements, including:
- Improved support for rejoining multiplayer games in progress. If you intentionally leave a multiplayer game, you may now rejoin the game from the multiplayer menu or via invitation.
- The artwork for Shadows Flicker Like Flame (Deeps aspect) has been updated to use a new illustration by Nolan Nasser.
- If no Sands or Mountains exist (due to Reclaimed by the Deeps), the game no longer gets stuck when the Dahan event Sandfever Outbreak occurs.
- The second threshold of Stretch out Coils of Foreboding Dread now interacts correctly with Weave Together the Fabric of Place.
- Fixed a crash when a Spirit under the effect of Strength of the Waking Island used a power while Observe the Ever-Changing World was also in effect.
- After repeating a power via Strength of the Waking Island, Downpour Drenches the World may now properly target further repeats of the power using its own special rule.
- The game will no longer get stuck when losing Dahan Insurrection with no Invaders on the island.
- When using thresholded Cast Down into the Briny Deep on a land that has been combined with a land on another board, pieces in the combined land physically on the board that is not destroyed will no longer persist visually.
- The game will no longer get stuck when winning in certain situations when a board has been destroyed by Cast Down Into the Briny Deep.
- Fixed an issue where Dream of the Untouched Land would allow the Kingdom of Scotland's Escalation to be skipped.
- If Land of Haunts and Embers pushes Invaders into the Ocean and causes the Blight card to flip in the same action, the Invaders are now correctly drowned.
- When Back Against the Wall is in effect and you normally would have +0 Energy, undoing the Gain Energy step now properly returns the extra Energy.
- Fixed an issue where Strength of the Waking Island would allow Wandering Voice Keens Delirium to Push its Incarna from the land where Serpent's Incarna is located when using Frightful Keening.
- Fixed an issue in which Repeating Storm Swath using Locus of the Serpent's Regard could allow reselection of the origin land.
- Powerstorm now allows repeats on cards replayed with Slip The Flow Of Time.
- Bringer of Dreams and Nightmares' To Dream a Thousand Deaths now pushes all intended Invaders in conjoined lands.
- Irregular Outbreaks now properly generates Fear for Disease in oceans sunk by Ocean's Hungry Grasp (Deeps).
- Fixed an issue in which Military Response (Dahan Insurrection) would not trigger after undo.
- Serpent Slumbering Beneath the Island (Locus) is now allowed to remove Presence from the Presence track when resolving the Blight Card Burn Brightest Before the End.
- Fixed an issue in which effects reducing Invader damage to Dahan would incorrectly cause other Invader increase damage effects to the land not to apply.
- While resolving the Fear Card Theological Strife (III), you may now apply more than 3 damage when appropriate.
- Gift of Twinned Days no longer allows any powers granted by Aid from Lesser Spirits to be repeated. 3.3.2 Jul 24 This update has a number of fixes and improvements, including:
- Fixed a problem where resuming a multiplayer game saved for later would not allow previously disconnected players to join the game.
- Strength of the Waking Island may now be used at the same time another Spirit is using a Power in multiplayer.
- If Reclaimed by the Deeps is used on a land already combined with the Ocean via Weave Together the Fabric of Place, it now properly becomes part of the Ocean.
- Lure of the Deep Wilderness may now allow Explorers to participate in a Ravage Action created by Habsburg Mining Expedition’s Ceaseless Mining during the Build Step.
- The Event Restlessness now allows correct lands to Push from when Habsburg Mining Expedition 4+'s Salt Deposits is in the Build Space.
- Serpent Slumbers Beneath the Island's (Locus Aspect) Serpent Rouses in Anger now correctly counts Incarna towards damage of the third threshold.
- Fixed a problem where the game could become unresponsive while resolving the Build step when Habsburg Mining Expedition and Dream of the Untouched Land (with threshold) are in play.
- Undoing Dances Up Earthquake’s “Add a Presence OR Gain Major Power” Growth no longer allows you to choose Adding Presence after revealing Major Power Cards, which caused the next Gain Power Card to use those revealed Major Power Cards.
- While playing as Shifting Memory of Ages, using Inspire the Release of Stolen Lands with Element Markers to achieve the threshold requires the markers to be spent to target a Blighted land.
- Fixed a problem interaction between Infestation of Venomous Spiders and the Fear Card Panicked by Wild Beasts.
- Terror Breeds Aggression (Beasts Multiply) now sees Beasts that are in the Ocean while Ocean’s in Play.
- Mesmerized Tranquility now reduces damage from Wounded Lands Attract Explorers (Raiding and Retaliation).
- Wandering Voice Keens Delirium may now count its Incarna as Presence or not during all Ravages.
- Fixed a problem where undoing a Gain Energy in Growth that partially fulfilled a Bargain could incorrectly prevent too much Energy Gain when redoing.
- Using Blazing Intimidation as a held over Power in Second Wave no longer causes the game to become unresponsive.
- Visions of a Shifting Future no longer allows certain specially placed Adversary cards to be moved to the bottom of the Invader Deck.
- Repeated Call to Guard on a land now works properly when France 2+ builds there.
- Spirit Foresight now shows the correct Build preview in Coastal lands in the Great River scenario against France. 3.3.1 Jun 22 Jungles, wetlands, sands, and mountains; the terrains making up Spirit Island are important, but in some ways, only scratch the surface. The true locus of power can be found within the Deeps of Earth and Sea.. The fourth phase of Nature Incarnate content is now available with a new Spirit, an Adversary, and 2 Aspects for existing Spirits.
Dances Up Earthquakes: A traveling Spirit of movement and movement’s deep power, circling a bright leap of flame, dancing atop dark mysteries of night and earth. It roams the island as its visions and will to motion bid, dancing with and among whomever it finds. The Dahan learned long ago that if the land-dancer was aware of them, village-wrecking earthquakes became much rarer…
Habsburg Mining Expedition: Alongside the mixed successes of their nomadic herding livestock colonial efforts, the Habsburg dynasty also reached across the seas with an eye towards gathering a key resource: salt.
Two Aspects: Ocean's Hungry Grasp (Deeps) & Serpent Slumbering Beneath the Island (Locus).
No additional purchase is required; you will gain access to the new content with your existing purchase of Nature Incarnate.
This update also includes several fixes and improvements, including:
- When multiple effects allow you to select Invaders that do not participate in a Ravage Action, an icon is temporarily shown on affected Invaders so you can decide exactly which ones participate.
- The game will no longer get out of sync or stuck in multiplayer if you get disconnected and rejoin while another player is using a power that involves you.
- Fixed an issue where Seek Company could allow an incorrect number of gathered Explorers and Towns.
- Discord (Terror Level II) now interacts correctly with Badlands.
- Fixed an issue with undoing Boon of Resilience adding extra Presence.
- Pyroclastic Bombardment now applies all of the damage it should from each step in the power when used during an Event.
- Fixed an issue with Solidify Echoes and Vengeance of a Burning Plague not allowing choice in the order of skips.
- The event Years of Little Rain (Let the Plants Die and the Land Wither) will no longer apply Blight to a land under the effects of Absolute Stasis.
- Dry Wood Explodes in Smoldering Splinters now correctly interacts with other effects that can make the power fast.
- Fixed an issue where if Bargain of Coursing Paths (thresholded) failed to remove Presence from your Presence tracks, it could incorrectly still mark lands.
- Spirit Foresight now displays Vitality blocking Blight properly in some situations.
- Fixed an issue with Slip the Flow of Time not allowing the resolution of a slow power in A Diversity of Spirits.
- Fixed an issue when playing with The Kingdom of England 3+ and The Habsburg Monarchy (Livestock Colony) 1+, Migratory Herders would cause towns to be gathered into lands matching the High Immigration card.
- Fixed an issue where repeating the power Gift of Flowing Power could cause the Fast Power Phase to abruptly end.
- During Rituals of Terror, moving Thunderspeaker's Presence while the ritual resolves no longer causes only some of the Dahan to be dispersed.
- Incarna is now properly counted as Presence for the event Dahan Trade with the Invaders.
- When an Invader with Strife is moved to the Ocean and its destruction may be prevented, its Strife is no longer temporarily invisible.
- Finder of Paths Unseen no longer incorrectly incurs Responsibilities of the Dead when moving a piece indirectly triggers its destruction during Growth.
- Fixed a problem where undoing growth with Fractured Days Split the Sky could leave gaps in the presence track.
- Hard-Working Settlers (Create Unnerving Distractions) now skips one Ravage action per card if there are multiple Ravage cards.
- Insatiable Hunger of the Swarm now gathers both of Many Minds Move as One’s Presence while their Sacred Site is being treated as a beast. 3.3 Jun 11 This update has various fixes and improvements, including:
- Fixed an issue in which undoing Entwined Power could cause a repeated Power gaining loop.
- Fixed some cases where Devouring Teeth Lurk Underfoot's Territorial Aggression was not applying its additional damage to damage-dealing powers.
- Towering Roots of the Jungle’s Heart-Tree Guards the Land now correctly prevents Build actions in lands combined by Weave Together the Fabric of Place.
- Lure of the Deep Wilderness is now able to ignore Explorers for the purposes of matching an additional Ravage Card.
- Civil Unrest no longer incorrectly allows you to damage the same Russian Explorer multiple times.
- Fixed an issue in which Serpent Rouses in Anger (Level 3) could incorrectly double count Presence in lands combined with Weave Together the Fabric of Place.
- If Gradual Corruption flips the Blight Card, then you undo, you will no longer be incorrectly prompted about Gradual Corruption again.
- Fixed an issue where undoing Far-Off Wars Touch the Island could skip a land selection. 3.2.2 Apr 17 This update has a number of fixes and improvements, including:
- The text of game items that modify land Health or check for "overkill" have been updated to match the wording from the Nature Incarnate rulebook.
- A new Vitality token icon is available as a multiplayer avatar for owners of Nature Incarnate.
- Fixed an issue where the Invader Benefit 'A leather sack with its mouth sewn shut' from the Power's Long Forgotten scenario could prevent the Dahan Defend effect of Bargains of Power and Protection.
- Using Incite the Mob in multiplayer on another Spirit's starting board now works properly without desyncing.
- Fixed an issue in Guard the Isle's Heart where Ocean's Hungry Grasp would not be able to place Presence in a legal land during scenario setup.
- If Shifting Memory of Ages spends Element Markers to use Share Mentorship and Expertise on itself, elements granted by the card played now count toward the repeat threshold.
- Using undo after Shifting Memory of Ages (Mentor aspect) gains Major Powers in the Growth phase now works properly.
- Interesting Discoveries now allows you to count a land with your Incarna and 1 Presence as a sacred site.
- Bringer of Dreams and Nightmares (Violence aspect) can no longer play damaging power cards for free when they have zero energy.
- Seek New Farmlands now correctly interacts with Isolation effects.
- An Ominous Dawn now correctly recognizes a Beast of Wrathful Stone as a Fear generating power.
- Pour Time Sideways now correctly interacts with Supply Chains Abandoned.
- Flocking Red-Talons now recognizes isolation effects when pushing Invaders.
- Fragments of Yesteryear's 3 moon threshold now works properly with Element Markers in the Slow Phase.
- In multiplayer, Wandering Voice Keen's Delirium is now able to finish the Fast Power phase without selecting an element.
- Fixed incorrect suggestions for what to try next for Aspect achievements.
- Fixed a problem where each use of Creepers Tear Into Mortar could damage multiple Town/City. 3.2.1 Mar 28 When times are tough, there are places where you can find shelter. Havens where you can regrow your strength with the guidance of a wise mentor. When in doubt, look to your Sanctuaries… The third phase of Nature Incarnate content is now available with a new Spirit and 3 Aspects for existing Spirits.
Towering Roots of the Jungle: A massive, sprawling tree, mighty and ancient. It predates the Dahan, but its history has entwined with theirs ever since they arrived. It protected the land from any accidental damage done by the Dahan, and the Dahan from Spirits that wished them ill. Now, the threat of the Invaders and their heedless destruction has motivated it to grow and change in a new way…
Three Aspects: River Surges in Sunlight (Haven), Shifting Memory of Ages (Mentor), & A Spread of Rampant Green (Regrowth).
Vitality tokens: Represent lands where the ecosystem is unusually resilient and able to resist or quickly rebound from damage. Each Vitality in a land with no Blight prevents 1 Blight from being added and is then removed. These tokens are used by the new Spirit and two upcoming Aspects.
No additional purchase is required; you will gain access to the new content with your existing purchase of Nature Incarnate.
This update also includes many fixes and improvements, including:
- When Strife is being ignored, the tokens will be grayed out as a visual reminder.
- Fixed several issues with Badlands, damage boosts, and "does not participate in Ravage".
- Fixed an issue where if Infestation of Venomous Spiders was used multiple times on one land, they could each deal Damage when a single Action was skipped.
- The Coordinated Defense effect now works properly in lands with Dahan and Incarna.
- Unearth a Beast of Wrathful Stone now correctly applies Bringer of Dreams and Nightmares’ Special Rule if the Power Card is forgotten before the beast unearths.
- Habsburg's turning "Destroy Town" into "2 Damage" now correctly interacts with Bringer of Dreams and Nightmares.
- Boon of Swarming Bedevilment no longer allows both the target Spirit and Spirit that played it to push their Presence.
- Fixed an issue where after undoing Turmoil's Touch, if the second use initially skipped discarding, the choice to discard for a power could be made without needing to actually discard a card.
- Restlessness (Terror Level II) now correctly interacts with the Kingdom of England 3+'s High Immigration Build Card.
- The event Resourceful Populace (Terror Level 1) now recognizes lands that are surrounded by isolated lands properly.
- Explorers pushed via the Russia (2+) effect while resolving Discord (Terror Level 2) no longer ignore isolation effects.
- Fixed an issue in Rituals of the Destroying Flame where some Fear generation powers would not generate fear to unlock the next Fear Card.
- You are now able to undo after Scotland's known Coastal Lands card is flipped.
- The game no longer soft-locks when resolving Forest of Living Obsidian after using Slip the Flow of Time.
- The event card Accumulated Devastation (Healthy Island) will no longer apply the damage bonus to more than the first Ravage action.
- During the Great River Scenario, Finder of Paths Unseen's Open the Ways Special Rule now triggers properly when Relentless Migration Eastwards is resolving.
- Fixed an issue with Second Wave where more than one Spirit could have the same power card if it was chosen to be set aside from the previous game, and was also part of the starting hand of a Spirit in the new game.
- If France 6 has two Explore cards, using undo while resolving the second card no longer causes the Level 6 effect from the first card to occur again.
- End game score is no longer improperly affected by Russia’s invader cards in the fear deck.
- Distracted by Local Troubles now interacts correctly with Russia 3+.
- Fortification now causes Scotland 3+ to build in empty lands adjacent to a Coastal City. 3.2 Mar 19 The second phase of Nature Incarnate content is now available with a new Spirit and 3 Aspects for existing Spirits.
This update has several improvements and bug fixes, including:
- Mind-Shattering Song (Wandering Voice Keens Delirium) no longer causes the game to get out of sync in multiplayer.
- The game will no longer get stuck if Shadows Flicker Like Flame (Dark Fire) has used Settle Into Hunting-Grounds and its Presence is destroyed.
- Rumbling Earthquakes now properly counts as a Power that deals Damage for Bringer of Dreams and Nightmares (Violence).
- Dahan in a land with Strife no longer shows the visual effect for not participating in Ravage after Wandering Voice Keens Delirium moves its Incarna to a land without Invaders in the Spirit Phase.
- Fixed an issue in which disabling thresholds on Wandering Voice Keens Delirium's Mind-Shattering Song prevented the power from being used.
- Undoing the fourth Growth option of Keeper of the Forbidden Wilds (Spreading Hostility) now properly returns Dahan moved via their special rule.
- Dahan now participate in Ravage with Wandering Voice Keens Delirium when Strife is being ignored.
- The Essence Disperses event no longer gets stuck if Shadows Flicker Like Flame (Dark Fire) moves a Presence instead of destroying it.
- Inscrutable Journey no longer gets stuck in multiplayer if used in a land under the effect of Observe the Ever-Changing World.
- Fixed an issue where if an Event effect increased Invader damage, you wouldn’t be given the option to decide whether Wandering Voice Keens Delerium's Incarna counts as Presence during a Ravage.
- While playing with the Kingdom of Scotland, when the escalation for Scotland triggers, the Ocean may no longer be selected for escalation.
- Fixed a problem interaction between Scapegoats and Russia 2+.
- Panicked by Wild Beasts now properly allows Many Minds Move as One to decide its Sacred Site does not count as Beasts to permit an Invader Action.
- Fixed an issue where while resolving the event Lesser Spirits Imperiled, if the Minor Power discarded would remove Blight, the name of the Blight Card could be seen while the island is still Healthy.
- If Widespread Clearcutting flips the Blight Card, using Undo afterward no longer causes its effect to occur again.
- Fixed a problem where Civil Unrest could choose an invalid land under the effect of Weave Together the Fabric of Place in certain situations.
- Flow Downriver, Blow Downwind may now push Invaders to an Isolated land. 3.1.1 Jan 21 You can try to avoid the worst of its influence, but an Inescapable Menace will find you sooner or later… The second phase of Nature Incarnate content is now available with a new Spirit and 3 Aspects for existing Spirits.
Wandering Voice Keens Delirium: Ages ago, a great and respected Spirit devastated a portion of the island with a vast swath of death. Matters would have gone even worse but for three Spirits who cleverly sundered the great Spirit’s voice and bound it to wander, never returning to its owner. Now, it only occasionally brings death with its song, more usually causing derangement, obsession and folly in those it touches.
Three Aspects: Bringer of Dreams and Nightmares (Violence), Keeper of the Forbidden Wilds (Spreading Hostility), & Shadows Flicker Like Flame (Dark Fire).
No additional purchase is required; you will gain access to the new content with your existing purchase of Nature Incarnate.
This update also includes several fixes and improvements, including:
- Vengeance as a Burning Plague and Shadows Flicker Like Flame (Madness) no longer consider Presence from other Spirits being destroyed in their special rules.
- On the 2D map, dragging to push a single piece now works properly.
- Really fixed an issue in which Stone's Unyielding Defiance's Presence Track Any Element only allowed you to select Earth.
- Draw Towards a Consuming Void destroying multiple Spirits' Presence in multiplayer no longer softlocks the game in certain situations.
- Fixed an issue where in the Great River scenario, Towns could migrate to the incorrect lands across boards when 4 or more boards were used.
- Numinous Crisis no longer fails to return Presence to Starlight Seeks its Form's tracks.
- Fixed an issue in which Open The Ways was not prompted when it should be in the Despicable Theft scenario.
- When Infestation of Venomous Spiders is in effect, you may now choose the order of builds when you could potentially win the game.
- Search for Unclaimed Lands no longer ignores isolated lands.
- Dahan under the effect of Stubborn Solidity no longer appears to be removed by Fragments of Yesteryear.
- Solidify Echoes of Majesty Past now properly allows Ocean's Hungry Grasp to select its Oceans with Presence.
- Fixed an issue where Flocking Red-Talons could get stuck in multiplayer if used in or near a land under the effect of Observe the Ever-Changing World.
- The Hazardous Territory achievement now correctly unlocks if the last thing you do is move an Invader with Strife into the land.
- Fixed a rare softlock that could occur in the Spirit Phase with Heart of the Wildfire.
- If the game ends during the Explore step, the face up Invader Card in the Explore Slot no longer counts as being in the deck for score calculation.
- If a land under the effect of thresholded Vengeance of the Dead will Ravage, and adjacent lands will also Ravage, you can now decide the order of Ravaging lands.
- Melt Earth Into Quicksand can no longer cause the game to get stuck in multiplayer when another player uses a power that affects its target land.
- Fixed an issue where using Weave Together the Fabric of Place with an Ocean could make Powers difficult to target.
- Hard-Working Settlers (Create Unnerving Distractions) now properly skips one Ravage action per card if there are multiple Ravage cards. 3.1 Jan 15 This update has various fixes and improvements, including:
- Spirits that have available Aspects (but none are selected) now show "No Aspect" on the New Game screen.
- Solidify Echoes of Majesty Past now interacts correctly with Serpent Slumbering Beneath the Island's Deep Slumber Special Rule.
- Fixed an issue where Guard the Isle's Heart's setup could happen multiple times and stack if you quit and continued at the right moment.
- Finder of Paths Unseen's Responsibilities to the Dead no longer incorrectly triggers from multiple other triggered actions that are not directly Finder of Paths Unseen's actions.
- When used during Ethereal Conjunction in solo mode, Exaltation of Grasping Roots now properly lets you choose two different lands.
- Fixed an issue in which Stone's Unyielding Defiance's Presence Track Any Element only allowed you to select Earth.
- Fractured Days Split the Sky no longer incorrectly gains an extra card when Taking cards from the Visions out of Time event.
- Fixed an issue with the Great River Scenario where some town movements during Relentless Migration Eastwards would not have a choice when they should. 3.0.7 12/18/2025 This update fixes a problem where unreleased Aspects could appear in multiplayer and prevent you from using the normal version of the Spirit. 3.0.6 12/15/2025 This update fixes an issue where loading the game or using undo could get stuck if Mesmerizing Tranquility was in effect. 3.0.5 12/14/2025 This update has several improvements and bug fixes, including:
- If you own Nature Incarnate, 7 new multiplayer icons are now available to use. Show off your favorite Incarna!
- Lightning's Swift Strike (Immense) now shows the actual Energy amount on its Presence track.
- Shroud of Silent Mist now shows the number of lands affected by Slow and Silent Death on its spirit panel.
- Tap and hold achievement indicators in the Card Library to see more information.
- If Russia's Entrench in the Face of Fear occurs during the Build step, the new Invader card now resolves as soon as the current Build Card is finished.
- Fixed an issue where Shadows Flicker Like Flame (Madness) could incorrectly generate fear if another Spirit's Presence is destroyed in a different land at the same time as Shadows's Presence.
- An Ominous Dawn now recognizes Indomitable Claim and Terror Turns to Madness as Power Cards that generate Fear.
- Civil Unrest now considers Russia 3+ lands with 3+ Explorers as matching the Ravage Card.
- In multiplayer, Territorial Strife now correctly prompts other Spirits for Strife selection.
- Ally of the Beasts no longer ignores the effects of Settle into Hunting-Grounds.
- Fixed an issue where Lingering Pestilence could not activate correctly after using Undo.
- Fixed issue in which Sea Monsters could cause the game to get stuck when used by another Power (e.g. Slip the Flow of Time).
- If you use Cast Down into the Briny Deep to create an illegal thematic board layout, Second Wave now requires you to reset the island before the next game.
- Fixed a multiplayer issue where Second Wave could not properly remove tokens in the cleanup stage after the game. 3.0.4 12/14/2025 This update has more improvements and bug fixes, including:
- When you are pushing a single piece, you can now drag and drop it instead of pressing the piece and then the land.
- A Diversity of Spirits (multihanded solo) is updated to read: "In the Fast and Slow Phases, one at a time, a Spirit is randomly chosen to use a Power, use a Special Rule, or gain a flexible Element (or pass and take no more actions), until all actions are used or all Spirits pass."
- Pour Time Sideways now interacts correctly with Scotland 6.
- Fragments of Yesteryear's elemental thresholds now work properly with Element Markers.
- Swiftness of Lightning no longer supersedes the effects of Dry Wood Explodes in Smoldering Splinters; you are now granted a choice between which to use.
- Depopulation now interacts correctly with Absolute Stasis.
- An Ominous Dawn now recognizes Unquenchable Flames as a Power Card that generates Fear.
- Quicken the Earth's Struggles can properly target from Ember-Eyed Behemoth's Empowered Incarna.
- Flocking Red-Talons will no longer get stuck in multiplayer if Sharp Fangs Behind the Leaves is in the game.
- The game can no longer get stuck in multiplayer when Smash Stomp and Flatten is used in certain situations with Russia 5+.
- Dream of the Untouched Land now gives the option to skip a board when resolving France's Escalation.
- Fixed an issue in which Fractured Days Split the Sky could get out of sync in multiplayer when gaining Time while another player is looking at their Spirit Panel.
- Lair in Untamed Lands can no longer add Beasts to the Ocean against Scotland 5+.
- Sweep Into the Sea now properly allows pushing into an isolated land that has been selected as adjacent.
- Pour Time Sideways now interacts correctly with An Ominous Dawn (Dangerous Lands).
- Open the Ways can now be triggered before the repeat of Lay Paths They Cannot Help But Walk.
- Playing solo A Diversity of Spirits, the incorrect spirit will no longer be selected as the active spirit.
- Resolving Ethereal Conjunction (Seek to Control It, Though It Exhausts You) now correctly allows damage to be applied if Flash Fires is brought from the discard.
- Secure Settled Territory can no longer deal damage in a land with a Many Minds Move As One Sacred Site that is not counting as Beasts.
- Sweden's Escalation triggering while Bargains of Coursing Paths is in play no longer shows an unnecessary choice. 3.0.3 11/26/2025 This update has several improvements and bug fixes, including:
- Nature Incarnate content can now be disabled in Play Options on the New Game screen.
- Incarna now work correctly with various Events and Powers, including: Absorb Essence, Flowing and Silent Forms Dart By, Flow Like Water, Reach Like Air, Serpent Wakes in Power, Settle Into Hunting-Grounds, Blessings of Bounty and Health, and Years of Little Rain.
- The threshold of Transformative Sacrifice now triggers Elements or other Presence Track abilities properly.
- Fixed an issue where using Rumbling Earthquakes when Invaders have increased Health would not allow all damage to be assigned.
- Spreading and Dreadful Mire now correctly interacts with conjoined lands.
- Fixed a multiplayer issue where a thresholded Plague Ships Sail to Distant Ports could get stuck.
- Incarna will no longer be counted as a presence for other Spirits for effects that happen in other Spirits' lands.
- Fixed an issue where undoing Gift of Power while resolving the effects of Slip the Flow of Time could not correctly return the Time used for Slip the Flow of Time.
- Solidify Echoes of Majesty Past now respects Spirit Special Rules that restrict presence placement.
- Discord (III) now applies damage correctly in all cases.
- When replacing an Invader with Strife on the 2D map, the Strife on the new Invader is now much clearer to see.
- Isolate from Fear Cards now interacts properly with Ocean's Hungry Grasp.
- Far-Flung Herds (The Habsburg Monarchy 6) now correctly interacts with Invaders who have Strife.
- The game no longer gets stuck in A Diversity of Spirits (solo) when a Power Card repeats itself.
- Fixed a problem with Unearth a Beast of Wrathful Stone where the threshold ability could not be used in some cases.
- When cascading Blight from one board to another, Scotland no longer incorrectly allows you to choose which board adds extra Blight to the Ocean.
- Fixed a problem where Incarna could be treated as presence after choosing for it not to be. 3.0.2 11/15/2025 This update fixes a multiplayer desync that could occur with Ember-Eyed Behemoth.
Also, from version 3.0: Spirits of myth and legend turn their unimaginable power upon the Invaders! Nature Incarnate unleashes more Spirits, Powers, and Aspects to defend the Island. Plus, more Events, Fear, and Blight cards bring additional challenge and variety!
Nature Incarnate initially includes 1 Spirit, 2 Aspects, 12 Power Cards, 9 Event Cards, 9 Fear Cards, and 8 Blight Cards. More content and features will be available in future updates, with no additional purchase required.
If you have unlocked the Core Game or Horizons of Spirit Island permanently, you can get Nature Incarnate via In App Purchase from the Main Menu or New Game screens. If you have subscribed, you automatically have full access to the expansion already!
Nature Incarnate is on launch discount until Nov 20th, so pick it up early if you want to save! 3.0.1 11/07/2025 Spirits of myth and legend turn their unimaginable power upon the Invaders! Nature Incarnate unleashes more Spirits, Powers, and Aspects to defend the Island. Plus, more Events, Fear, and Blight cards bring additional challenge and variety!
Nature Incarnate initially includes 1 Spirit, 2 Aspects, 12 Power Cards, 9 Event Cards, 9 Fear Cards, and 8 Blight Cards. More content and features will be available in future updates, with no additional purchase required.
If you have unlocked the Core Game or Horizons of Spirit Island permanently, you can get Nature Incarnate via In App Purchase from the Main Menu or New Game screens. If you have subscribed, you automatically have full access to the expansion already!
Nature Incarnate is on launch discount until Nov 20th, so pick it up early if you want to save!
This update also includes various fixes and improvements, including:
- A security vulnerability in the underlying Unity game engine has been fixed.
- Online multiplayer now requires a connection to the server responsible for sync/undo before you can create or join a game. This will prevent problems where some players were unable to sync/undo, because their network was blocking that server.
- Automatic zooming is smoother and no longer zooms out in between successive Invader actions.
- The summary information on the Habsburg Monarchy Adversary button now indicates the maximum number of Blight allowed, instead of 1 more, for consistency with other Adversaries. For example, 0/2 when playing with 2 Spirits, instead of 0/3.
- After the game is over, you can look at hidden information (Fear, Blight, and Invader cards) in the Details panel.
- The game will no longer get stuck if Portents of Disaster and Resourceful Populace trigger in the same land.
- Move a Presence growth options no longer allow you to move Presence further than you are supposed to.
- Fixed an issue against Russia 5+ where the game could get stuck in multiplayer when using a power to Drown a Town and generate enough Fear to reveal an Invader Card.
- Despicable Thieves now elude Removal correctly with Twisted Flowers Murmur Ultimatums.
- Many Minds Move as One is now able to indicate that its Sacred Site does not count as Beasts for the Coming of Age event.
- When Gift of Abundance is being Repeated, it now correctly ignores its Repeat instructions.
- Blur the Arc of Years will no longer cause the game to get out of sync in multiplayer in some situations.
- Open the Ways now triggers properly during Fear Card actions.
- Utter A Curse Of Dread And Bone can now correctly count the number of Blight if an adjacent land is affected by Weave Together the Fabric of Place.
- Fixed an issue where when Remnants of a Spirit's Heart (With Patient Focus Craft a Great Warding) was in effect and Weave Together the Fabric of Place was used, the conjoined land had Defend 8 instead of 4.
- Fixed the interaction between Spill Bitterness into Earth and Blood Draws Predators.
- When resolving Missionaries Arrive (Prey on the Unwary), destroyed Russian Explorers no longer ignore Isolation on adjacent lands.
- Fixed an issue where Invaders Surge Inland would not allow you to move an Isolated Town inland if you wish.
- During A Diversity of Spirits, undoing in the Fast Phase will no longer cause the incorrect Spirit's hand to show.
- Fixed an issue during setup of a new wave in the Second Wave Scenario where pushing Dahan to adjacent lands could softlock the game.
- The game will no longer get stuck in multiplayer when Dahan Insurrection's Military Response takes effect and Finder of Paths Unseen is in the game.
- Fixed an issue with Bonus Growth reduced difficulty where the game could get stuck in the first Spirit Phase of A Diversity of Spirits multi handed solo mode.
- Seeking the Interior (Stage I) no longer ignores isolation effects. 3.0 11/06/2025 This update has a few bug fixes, including:
- The game will no longer get stuck while Exploring with Scotland 1+ when Mapmakers Chart the Wild is in effect.
- Fixed an issue with Sacred Sites Under Threat, when if Shifting Memory of Ages had no energy and a single card with Fire in hand, the game could get stuck if you chose Guard Yourself, Forgot the card, but actually discarded it.
- The game no longer gets stuck when Perils of the Deepest Island is used while Keeper of the Forbidden Wilds is in the game.
- Fixed an issue in which Fortune-Seekers would not allow the correct Spirit's unique forgotten powers to be regained.
- When Finder of Paths Unseen is returning Presence to its tracks, the choices for where you can return Presence are now correct.
- When Forgetting 2 Power Cards for Numinous Crisis, Shifting Memory of Ages is no longer permitted to try to Forget the same card twice (by using their special rule).
- Fixed an issue in which using Undo after Lesser Spirits Imperiled (Tend to your Own Strength) could result in Blight being removed from the card too many times.
- The damage bonus from Gift of Furious Might can now be used on the threshold damage of Tsunami properly.
- Entrap the Forces of Corruption now properly prevents cascades during Varied Terrains.
- The Kingdom of Scotland Level 2 supported by The Habsburg Monarchy Level 5 no longer has Invader Cards in the wrong order.
- The Kingdom of Scotland's 5+ Runoff and Bilgewater no longer triggers the additional loss condition of The Habsburg Monarchy.
- Fixed an issue where The Habsburg Monarchy as a supporting Adversary could place its Waves of Immigration card in an incorrect position if the leading Adversary removed Invader Cards. 2.9.4 09/05/2025 This update has a number of improvements and bug fixes, including:
- Spirit Foresight now shows the Setup symbols in lands when you inspect them.
- While playing with Diversity of Spirits, Powers that repeat themselves no longer cause the game to stop progressing.
- When Resourceful Populace is in effect, Foundations Sink Into Mud no longer gets out of sync in multiplayer when used in a land with Finder of Paths Unseen's Presence.
- Pour Down Power Across the Land will now work properly for Powers used during an Event.
- Aid From the Spirit Speakers and Paths Tied by Nature can no longer be used to push Presence to an illegal land.
- Responsibilities to the Dead will now only trigger once from Melt Earth Into Quicksand.
- Spreading Timidity II/III no longer allows you to choose the same land more than once.
- While using Pour Down Power Across the Island, you can no longer use both abilities at once if you select the Gain 1 Energy ability while resolving a repeated power.
- Open the Ways is now usable between self-repeating powers like Lay Paths They Cannot Help But Walk.
- Fixed an issue in Second Wave where Open the Ways could incorrectly apply to all triggered Actions if Finder of Paths Unseen was present in the previous game.
- When the first and second thresholds of Lay Paths They Cannot Help But Walk are available, omitting the first threshold and not the second no longer causes the power to target no lands.
- Finder of Paths Unseen pushing pieces with Paths Tied by Nature is now able to push into oceans when Ocean’s Hungry Grasp has a presence on that board.
- Gift of Furious Might now increases the damage of Foundations Sink Into Mud.
- Uncanny Melting now interacts correctly with Scotland 5+ and ocean Blight.
- Fixed an issue in which Eager Explorers would not always recognize adjacent lands that are isolated, especially with Open the Ways.
- When Sprawl Contained by the Wilds is in effect, Dahan no longer ignore the effects of Rain and Mud Suppress Conflict.
- The Kingdom of Scotland's Runoff and Bilgewater effect no longer triggers on more than one Ocean when cascading between Coastal Lands on different boards.
- The event Rising Interest in the Island no longer removes the specially placed Coastal Lands card from The Kingdom of Scotland 2+.
- Fixed a problem where Foreign Dignitaries Visit could incorrectly boost damage in more than 1 land per board.
- If a land under the effect of Weave Together the Fabric of Place is Ravaged and flips the Blight Card, using undo no longer causes it to Ravage again.
- Habsburg Level 4 Towns no longer retain their Durability in lands with Blight when Sweden's Heavy Mining takes effect.
- Fixed an issue where undoing with Heart of the Wildfire could cause continuous Blight and Minor Power prompts.
- Repeating Drawing Towards a Consuming Void no longer ignores To Dream a Thousand Deaths.
- Fixed an issue where ravages with Habsburg 6 would not work properly with Isolate in some situations.
- To Dream a Thousand Deaths no longer ignores adjacency when resolving Forest of Living Obsidian.
- Fixed an issue in Second Wave where Slow and Silent Death could incorrectly apply in all lands if Shroud of Silent Mist was present in the previous game.
- If Heart of the Wildfire moves Presence to 2 different lands in The Struggles of Growth event, it will only trigger Blazing Presence in one of the lands.
- In Elemental Invocation, the corner element between G3 and G4 is now shown in the correct location.
- Fixed a problem where Let's See What Happens activating Swarming Wasps would ignore Isolation.
- Spirit Foresight now shows the correct Ravage damage amount for a Strifed City when Curse the Tongues of the Foreigners is in effect.
- Fixed an issue when Stone's Unyielding Defiance uncovers a "+1 Card Play" Presence space, the Minor Power would not draw correctly, and the placement could incorrectly be undone. 2.9.3 08/29/2025 This update has several improvements and bug fixes, including:
- Downpour Drenches the World no longer incorrectly discards a set-aside Power Card in Second Wave.
- A Spread of Rampant Green's first Growth option now properly recognizes Downpour Drenches the World's Sacred Site as Wetlands.
- The game will no longer get stuck in A Diversity of Spirits if the Blight card is flipped during the Spirit Phase.
- Scotland's loss condition now counts lands under the effect of Weave Together the Fabric of Place correctly.
- While Scotland 5 and higher is in play, powers now can target the Ocean to remove Blight from it.
- Fixed an issue in which Gift of Abundance could get stuck in multiplayer when choosing which Spirit should add Destroyed Presence.
- Spirit special rule buttons now appear properly in A Diversity of Spirits multi handed solo mode.
- In the How to Play screen, pressing Play Tutorial now asks for confirmation before abandoning an active game.
- Fixed an issue where flipping an Adversary Card during New Game setup, then flipping back prevented the Adversary level from being adjusted.
- Melt Earth Into Quicksand now interacts correctly with The Habsburg Monarchy 4 and the extra health on towns.
- Fixed a Words of Warning visual issue, where the card remained in the center of the screen after making the selection to deal damage simultaneously or before Invaders.
- Undoing the Beast Placement from Life's Balance Tilts now removes the placed Beast Token if undo is available.
- With the Sacred Sites Under Threat (Guard Yourself) event, the second effect of Russia no longer alters the number of damaging lands when Invaders are pushed.
- Fixed an issue in Second Wave where the game could become stuck while using Gift of Nature’s Connection as a set-aside Power.
- Many Minds Move as One now can properly decide their sacred sites do not count as Beasts for Panicked By Wild Beasts.
- When using Grinning Trickster Stirs Up Trouble, undoing Presence placement from the Growth Menu during the Dahan Push ability will now properly undo the push. 2.9.2 08/10/2025 This update fixes some issues with progress for the new achievements not appearing, and one achievement being awarded incorrectly.
From version 2.9:
Ancient powers waken to free their home from a unique adversary's influence. Promo Pack 2: Feather is now available and includes 2 Spirits, 1 Adversary, 2 Scenarios, 5 Aspects for Core Game Spirits, and 5 Fear Cards.
On the tabletop, this content is now part of the Feather & Flame expansion. The other half of that expansion is available digitally as part of the Core Game unlock.
You can get Promo Pack 2: Feather via In App Purchase from the New Game screen (after purchasing the Core Game or Horizons of Spirit Island). If you have subscribed, you automatically have full access to the new content already!
Spirits: Downpour Drenches the World and Finder of Paths Unseen
Adversary: The Kingdom of Scotland
Scenarios: A Diversity of Spirits and Varied Terrains
Aspects: Lightning's Swift Strike (Immense), River Surges in Sunlight (Travel), Shadows Flicker Like Flame (Amorphous & Foreboding), and Vital Strength of the Earth (Might) 2.9.1 08/06/2025 Ancient powers waken to free their home from a unique adversary's influence. Promo Pack 2: Feather is now available and includes 2 Spirits, 1 Adversary, 2 Scenarios, 5 Aspects for Core Game Spirits, and 5 Fear Cards.
On the tabletop, this content is now part of the Feather & Flame expansion. The other half of that expansion is available digitally as part of the Core Game unlock.
You can get Promo Pack 2: Feather via In App Purchase from the New Game screen (after purchasing the Core Game or Horizons of Spirit Island). If you have subscribed, you automatically have full access to the new content already!
Spirits: Downpour Drenches the World and Finder of Paths Unseen
Adversary: The Kingdom of Scotland
Scenarios: A Diversity of Spirits and Varied Terrains
Aspects: Lightning's Swift Strike (Immense), River Surges in Sunlight (Travel), Shadows Flicker Like Flame (Amorphous & Foreboding), and Vital Strength of the Earth (Might)
This update also includes several fixes and improvements, including:
- Spirit Foresight now shows the correct Ravage outcome when Xenophobia is in effect.
- Invaders already "destroyed" and affected by Bringer of Dreams and Nightmare's To Dream a Thousand Deaths special rule are now able to be targeted by the damage of a repeated power.
- When moving Dahan at the end of a Second Wave game, the Dahan will now be moved properly to adjacent lands.
- Hard Working Settlers (Act Cautiously) is no longer prevented from pushing Dahan due to Keeper of the Forbidden Wild's Forbidden Ground.
- Fixed a problem where Slip the Flow of Time would sometimes not be able to allow Thunderspeaker to use its Innate Powers in the Fast Phase.
- The game no longer gets stuck if you Try Again after losing in a solo game where you used Dream of the Untouched Land.
- You will now be correctly prompted for Isolate adjacency decisions when Habsburg Level 6 is ravaging.
- France's loss condition no longer incorrectly counts towns twice in lands affected by Weave Together the Fabric of Place.
- When resolving the Blighted Island effect of Blight Spreads, a board without Blight can now be selected first.
- Blood Draws Predators now correctly triggers in both lands under the effect of Weave Together the Fabric of Place.
- Fixed a problem where the game could get stuck in Rituals of Terror when using Undo while resolving Dahan Attack. 2.9 08/05/2025
About Spirit Island
The company that develops Spirit Island is Handelabra Studio LLC. The latest version released by its developer is 3.4.1.
To install Spirit Island on your iOS device, just click the green Continue To App button above to start the installation process. The app is listed on our website since 2026-10-13 and was downloaded 0 times. We have already checked if the download link is safe, however for your own protection we recommend that you scan the downloaded app with your antivirus. Your antivirus may detect the Spirit Island as malware if the download link is broken.
How to install Spirit Island on your iOS device:
- Click on the Continue To App button on our website. This will redirect you to the App Store.
- Once the Spirit Island is shown in the iTunes listing of your iOS device, you can start its download and installation. Tap on the GET button to the right of the app to start downloading it.
- If you are not logged-in the iOS appstore app, you'll be prompted for your your Apple ID and/or password.
- After Spirit Island is downloaded, you'll see an INSTALL button to the right. Tap on it to start the actual installation of the iOS app.
- Once installation is finished you can tap on the OPEN button to start it. Its icon will also be added to your device home screen.
Program Details
System requirements
Download information
Pricing
Version History
version 3.4.1
posted on 2026-10-13
Version History This update has several fixes and improvements, including:
- The Endless Dark is now visible on the map when playing with thematic boards.
- Fixed an issue in which the game could get stuck when using thresholded Pent-Up Calamity to remove Breath of Darkness Down Your Spine's Incarna.
- Resolving Terror of the Hunted in a multiplayer game no longer causes unresponsiveness.
- The Endless Dark no longer overlaps other island boards in some board layouts.
- Fixed an issue when Serpent Slumbering Beneath the Island's presence was in the Endless Dark, the game could be incorrectly lost when it would escape.
- Fixed an issue in which Breath of Darkness Down Your Spine could incorrectly consider applying Badlands to be a separate damage instruction and thus Abduct instead when Powers would deal damage "to each Invader".
- Beasts Prowl, Panic, Encircle the Unsuspecting Prey, and Too Many Monsters now allow you to count Breath of Darkness Down Your Spine's Incarna as Beasts.
- Fixed an issue where the game would become unresponsive while resolving the Power Cards Inspire the Release of Stolen Lands and Flocking Red-Talons.
- Fixed an issue in which in multiplayer, Inspire the Release of Stolen Lands would not allow all targetable lands in Range to be targeted.
- Blight applied during Setup due to France's Escalation no longer destroys Presence.
- Ethereal Conjunction's Irregular Outbreaks now progresses with Disease in The Endless Dark.
- Fixed issues with Promising Farmlands adding Invaders to the Ocean and Life's Balance Tilts adding Beasts to the Ocean against Scotland 5. 3.4.1 3d ago If you're not careful, there are certain places on the Island you can inadvertently find your way into. In these places, the branches and leaves entangle you, strange growls and hisses encircle you, and a cold mist seeps around you, bringing a chill down your spine. When you are Smothered and Surrounded, you won't find your way out.. The fifth phase of Nature Incarnate content is now available with a new Spirit and 3 Aspects for existing Spirits.
Breath of Darkness Down Your Spine: In the open spaces of Spirit Island, the night sky, when clear, blazes with light from the moon and stars — but not all of this light reaches the earth. From time to time an ever-shifting shadow writhes across the land, bringing a darkness deeper than found under any jungle canopy. It seeks out those who are isolated and alone, and swallows them into its lightless void. Some return, others do not.
Three Aspects: Sharp Fangs Behind the Leaves (Encircle), Shroud of Silent Mist (Stranded), & A Spread of Rampant Green (Tangles).
No additional purchase is required; you will gain access to the new content with your existing purchase of Nature Incarnate.
This update also includes many fixes and improvements, including:
- Fixed a problem where subscription purchases could not be recognized properly in some situations.
- Repeating damage-dealing powers via Strength of the Waking Island now correctly applies To Dream a Thousand Deaths.
- When Shroud of Silent Mists repeats a power using Strength of the Waking Island, the allowed lands for targeting now work correctly.
- When targeted with Gift of Flowing Power, Dances Up Earthquakes is now able to make a Power Card Impending.
- Using Explosive Eruption with all thresholds achieved will now properly allow damage selections that could influence Victory.
- Shroud of Silent Mist is now properly able to target lands adjacent to the Locus Incarna by gathering it there with Mists Shift and Flow.
- Repeating Blood Draws Predators in the same land will no longer cause it to incorrectly trigger an extra time.
- Fixed an issue in which Heart of the Wildfire's last Growth option would count Fire elements from Powers added during or prior to the Growth Step.
- Weave Together the Fabric of Place now correctly interacts with Blistering Heat.
- The Dark Fire Aspect is now able to disable Power thresholds that require Moon/Fire successfully.
- Thriving Communities will no longer force Invaders that are in the ocean while Ocean's Hungry Grasp is in play to be placed in a legal land instead of being Drowned.
- Fixed an issue in which Beasts Attack would not allow Badlands damage increase to be applied to the Beast of choice.
- If Slip the Flow of Time allows you to use Dry Wood Explodes in Smoldering Splinters in the Fast phase, it no longer incorrectly spends 1 Energy.
- Open the Ways now triggers properly between steps in the event The Frontier Calls.
- Fixed an issue where certain board layouts could be created in such a way that some edges between boards were not considered adjacent.
- Theological Strife (II) now gives the proper amount of energy if a Sacred Site is formed using Incarna.
- Fixed a multiplayer game hanging issue with using powers in a land under the effect of Stretch Out Coils.
- Fixed a multiplayer issue with using Bargains of Power and Protection multiple times.
- In certain situations in Archipelago mode, Spirit-targeting Powers no longer require you to pay 1 Energy when they should not.
- Spreading Conflict Prompts Caution now properly considers Russian lands with 3+ explorers to match the Ravage card.
- Fixed an issue in which Ocean's Hungry Grasp could incorrectly consider an Ocean In Play if Downpour Drenches the World has a Sacred Site there.
- If Russia 5 adds an Invader Card to the Build Slot during the Explore Step, that Invader Card now properly advances to the Ravage Slot on the correct turn.
- Rumbling Earthquakes is now able to properly apply damage to damaged Towns with extra Health. 3.4 Oct 1 This update fixes a problem where existing purchases might not be recognized on a new device in some circumstances. 3.3.4 Sep 9 This update fixes a problem where the tutorial got stuck while dealing damage to a Town with Flash Floods. 3.3.3 Jul 27 This update has several fixes and improvements, including:
- Improved support for rejoining multiplayer games in progress. If you intentionally leave a multiplayer game, you may now rejoin the game from the multiplayer menu or via invitation.
- The artwork for Shadows Flicker Like Flame (Deeps aspect) has been updated to use a new illustration by Nolan Nasser.
- If no Sands or Mountains exist (due to Reclaimed by the Deeps), the game no longer gets stuck when the Dahan event Sandfever Outbreak occurs.
- The second threshold of Stretch out Coils of Foreboding Dread now interacts correctly with Weave Together the Fabric of Place.
- Fixed a crash when a Spirit under the effect of Strength of the Waking Island used a power while Observe the Ever-Changing World was also in effect.
- After repeating a power via Strength of the Waking Island, Downpour Drenches the World may now properly target further repeats of the power using its own special rule.
- The game will no longer get stuck when losing Dahan Insurrection with no Invaders on the island.
- When using thresholded Cast Down into the Briny Deep on a land that has been combined with a land on another board, pieces in the combined land physically on the board that is not destroyed will no longer persist visually.
- The game will no longer get stuck when winning in certain situations when a board has been destroyed by Cast Down Into the Briny Deep.
- Fixed an issue where Dream of the Untouched Land would allow the Kingdom of Scotland's Escalation to be skipped.
- If Land of Haunts and Embers pushes Invaders into the Ocean and causes the Blight card to flip in the same action, the Invaders are now correctly drowned.
- When Back Against the Wall is in effect and you normally would have +0 Energy, undoing the Gain Energy step now properly returns the extra Energy.
- Fixed an issue where Strength of the Waking Island would allow Wandering Voice Keens Delirium to Push its Incarna from the land where Serpent's Incarna is located when using Frightful Keening.
- Fixed an issue in which Repeating Storm Swath using Locus of the Serpent's Regard could allow reselection of the origin land.
- Powerstorm now allows repeats on cards replayed with Slip The Flow Of Time.
- Bringer of Dreams and Nightmares' To Dream a Thousand Deaths now pushes all intended Invaders in conjoined lands.
- Irregular Outbreaks now properly generates Fear for Disease in oceans sunk by Ocean's Hungry Grasp (Deeps).
- Fixed an issue in which Military Response (Dahan Insurrection) would not trigger after undo.
- Serpent Slumbering Beneath the Island (Locus) is now allowed to remove Presence from the Presence track when resolving the Blight Card Burn Brightest Before the End.
- Fixed an issue in which effects reducing Invader damage to Dahan would incorrectly cause other Invader increase damage effects to the land not to apply.
- While resolving the Fear Card Theological Strife (III), you may now apply more than 3 damage when appropriate.
- Gift of Twinned Days no longer allows any powers granted by Aid from Lesser Spirits to be repeated. 3.3.2 Jul 24 This update has a number of fixes and improvements, including:
- Fixed a problem where resuming a multiplayer game saved for later would not allow previously disconnected players to join the game.
- Strength of the Waking Island may now be used at the same time another Spirit is using a Power in multiplayer.
- If Reclaimed by the Deeps is used on a land already combined with the Ocean via Weave Together the Fabric of Place, it now properly becomes part of the Ocean.
- Lure of the Deep Wilderness may now allow Explorers to participate in a Ravage Action created by Habsburg Mining Expedition’s Ceaseless Mining during the Build Step.
- The Event Restlessness now allows correct lands to Push from when Habsburg Mining Expedition 4+'s Salt Deposits is in the Build Space.
- Serpent Slumbers Beneath the Island's (Locus Aspect) Serpent Rouses in Anger now correctly counts Incarna towards damage of the third threshold.
- Fixed a problem where the game could become unresponsive while resolving the Build step when Habsburg Mining Expedition and Dream of the Untouched Land (with threshold) are in play.
- Undoing Dances Up Earthquake’s “Add a Presence OR Gain Major Power” Growth no longer allows you to choose Adding Presence after revealing Major Power Cards, which caused the next Gain Power Card to use those revealed Major Power Cards.
- While playing as Shifting Memory of Ages, using Inspire the Release of Stolen Lands with Element Markers to achieve the threshold requires the markers to be spent to target a Blighted land.
- Fixed a problem interaction between Infestation of Venomous Spiders and the Fear Card Panicked by Wild Beasts.
- Terror Breeds Aggression (Beasts Multiply) now sees Beasts that are in the Ocean while Ocean’s in Play.
- Mesmerized Tranquility now reduces damage from Wounded Lands Attract Explorers (Raiding and Retaliation).
- Wandering Voice Keens Delirium may now count its Incarna as Presence or not during all Ravages.
- Fixed a problem where undoing a Gain Energy in Growth that partially fulfilled a Bargain could incorrectly prevent too much Energy Gain when redoing.
- Using Blazing Intimidation as a held over Power in Second Wave no longer causes the game to become unresponsive.
- Visions of a Shifting Future no longer allows certain specially placed Adversary cards to be moved to the bottom of the Invader Deck.
- Repeated Call to Guard on a land now works properly when France 2+ builds there.
- Spirit Foresight now shows the correct Build preview in Coastal lands in the Great River scenario against France. 3.3.1 Jun 22 Jungles, wetlands, sands, and mountains; the terrains making up Spirit Island are important, but in some ways, only scratch the surface. The true locus of power can be found within the Deeps of Earth and Sea.. The fourth phase of Nature Incarnate content is now available with a new Spirit, an Adversary, and 2 Aspects for existing Spirits.
Dances Up Earthquakes: A traveling Spirit of movement and movement’s deep power, circling a bright leap of flame, dancing atop dark mysteries of night and earth. It roams the island as its visions and will to motion bid, dancing with and among whomever it finds. The Dahan learned long ago that if the land-dancer was aware of them, village-wrecking earthquakes became much rarer…
Habsburg Mining Expedition: Alongside the mixed successes of their nomadic herding livestock colonial efforts, the Habsburg dynasty also reached across the seas with an eye towards gathering a key resource: salt.
Two Aspects: Ocean's Hungry Grasp (Deeps) & Serpent Slumbering Beneath the Island (Locus).
No additional purchase is required; you will gain access to the new content with your existing purchase of Nature Incarnate.
This update also includes several fixes and improvements, including:
- When multiple effects allow you to select Invaders that do not participate in a Ravage Action, an icon is temporarily shown on affected Invaders so you can decide exactly which ones participate.
- The game will no longer get out of sync or stuck in multiplayer if you get disconnected and rejoin while another player is using a power that involves you.
- Fixed an issue where Seek Company could allow an incorrect number of gathered Explorers and Towns.
- Discord (Terror Level II) now interacts correctly with Badlands.
- Fixed an issue with undoing Boon of Resilience adding extra Presence.
- Pyroclastic Bombardment now applies all of the damage it should from each step in the power when used during an Event.
- Fixed an issue with Solidify Echoes and Vengeance of a Burning Plague not allowing choice in the order of skips.
- The event Years of Little Rain (Let the Plants Die and the Land Wither) will no longer apply Blight to a land under the effects of Absolute Stasis.
- Dry Wood Explodes in Smoldering Splinters now correctly interacts with other effects that can make the power fast.
- Fixed an issue where if Bargain of Coursing Paths (thresholded) failed to remove Presence from your Presence tracks, it could incorrectly still mark lands.
- Spirit Foresight now displays Vitality blocking Blight properly in some situations.
- Fixed an issue with Slip the Flow of Time not allowing the resolution of a slow power in A Diversity of Spirits.
- Fixed an issue when playing with The Kingdom of England 3+ and The Habsburg Monarchy (Livestock Colony) 1+, Migratory Herders would cause towns to be gathered into lands matching the High Immigration card.
- Fixed an issue where repeating the power Gift of Flowing Power could cause the Fast Power Phase to abruptly end.
- During Rituals of Terror, moving Thunderspeaker's Presence while the ritual resolves no longer causes only some of the Dahan to be dispersed.
- Incarna is now properly counted as Presence for the event Dahan Trade with the Invaders.
- When an Invader with Strife is moved to the Ocean and its destruction may be prevented, its Strife is no longer temporarily invisible.
- Finder of Paths Unseen no longer incorrectly incurs Responsibilities of the Dead when moving a piece indirectly triggers its destruction during Growth.
- Fixed a problem where undoing growth with Fractured Days Split the Sky could leave gaps in the presence track.
- Hard-Working Settlers (Create Unnerving Distractions) now skips one Ravage action per card if there are multiple Ravage cards.
- Insatiable Hunger of the Swarm now gathers both of Many Minds Move as One’s Presence while their Sacred Site is being treated as a beast. 3.3 Jun 11 This update has various fixes and improvements, including:
- Fixed an issue in which undoing Entwined Power could cause a repeated Power gaining loop.
- Fixed some cases where Devouring Teeth Lurk Underfoot's Territorial Aggression was not applying its additional damage to damage-dealing powers.
- Towering Roots of the Jungle’s Heart-Tree Guards the Land now correctly prevents Build actions in lands combined by Weave Together the Fabric of Place.
- Lure of the Deep Wilderness is now able to ignore Explorers for the purposes of matching an additional Ravage Card.
- Civil Unrest no longer incorrectly allows you to damage the same Russian Explorer multiple times.
- Fixed an issue in which Serpent Rouses in Anger (Level 3) could incorrectly double count Presence in lands combined with Weave Together the Fabric of Place.
- If Gradual Corruption flips the Blight Card, then you undo, you will no longer be incorrectly prompted about Gradual Corruption again.
- Fixed an issue where undoing Far-Off Wars Touch the Island could skip a land selection. 3.2.2 Apr 17 This update has a number of fixes and improvements, including:
- The text of game items that modify land Health or check for "overkill" have been updated to match the wording from the Nature Incarnate rulebook.
- A new Vitality token icon is available as a multiplayer avatar for owners of Nature Incarnate.
- Fixed an issue where the Invader Benefit 'A leather sack with its mouth sewn shut' from the Power's Long Forgotten scenario could prevent the Dahan Defend effect of Bargains of Power and Protection.
- Using Incite the Mob in multiplayer on another Spirit's starting board now works properly without desyncing.
- Fixed an issue in Guard the Isle's Heart where Ocean's Hungry Grasp would not be able to place Presence in a legal land during scenario setup.
- If Shifting Memory of Ages spends Element Markers to use Share Mentorship and Expertise on itself, elements granted by the card played now count toward the repeat threshold.
- Using undo after Shifting Memory of Ages (Mentor aspect) gains Major Powers in the Growth phase now works properly.
- Interesting Discoveries now allows you to count a land with your Incarna and 1 Presence as a sacred site.
- Bringer of Dreams and Nightmares (Violence aspect) can no longer play damaging power cards for free when they have zero energy.
- Seek New Farmlands now correctly interacts with Isolation effects.
- An Ominous Dawn now correctly recognizes a Beast of Wrathful Stone as a Fear generating power.
- Pour Time Sideways now correctly interacts with Supply Chains Abandoned.
- Flocking Red-Talons now recognizes isolation effects when pushing Invaders.
- Fragments of Yesteryear's 3 moon threshold now works properly with Element Markers in the Slow Phase.
- In multiplayer, Wandering Voice Keen's Delirium is now able to finish the Fast Power phase without selecting an element.
- Fixed incorrect suggestions for what to try next for Aspect achievements.
- Fixed a problem where each use of Creepers Tear Into Mortar could damage multiple Town/City. 3.2.1 Mar 28 When times are tough, there are places where you can find shelter. Havens where you can regrow your strength with the guidance of a wise mentor. When in doubt, look to your Sanctuaries… The third phase of Nature Incarnate content is now available with a new Spirit and 3 Aspects for existing Spirits.
Towering Roots of the Jungle: A massive, sprawling tree, mighty and ancient. It predates the Dahan, but its history has entwined with theirs ever since they arrived. It protected the land from any accidental damage done by the Dahan, and the Dahan from Spirits that wished them ill. Now, the threat of the Invaders and their heedless destruction has motivated it to grow and change in a new way…
Three Aspects: River Surges in Sunlight (Haven), Shifting Memory of Ages (Mentor), & A Spread of Rampant Green (Regrowth).
Vitality tokens: Represent lands where the ecosystem is unusually resilient and able to resist or quickly rebound from damage. Each Vitality in a land with no Blight prevents 1 Blight from being added and is then removed. These tokens are used by the new Spirit and two upcoming Aspects.
No additional purchase is required; you will gain access to the new content with your existing purchase of Nature Incarnate.
This update also includes many fixes and improvements, including:
- When Strife is being ignored, the tokens will be grayed out as a visual reminder.
- Fixed several issues with Badlands, damage boosts, and "does not participate in Ravage".
- Fixed an issue where if Infestation of Venomous Spiders was used multiple times on one land, they could each deal Damage when a single Action was skipped.
- The Coordinated Defense effect now works properly in lands with Dahan and Incarna.
- Unearth a Beast of Wrathful Stone now correctly applies Bringer of Dreams and Nightmares’ Special Rule if the Power Card is forgotten before the beast unearths.
- Habsburg's turning "Destroy Town" into "2 Damage" now correctly interacts with Bringer of Dreams and Nightmares.
- Boon of Swarming Bedevilment no longer allows both the target Spirit and Spirit that played it to push their Presence.
- Fixed an issue where after undoing Turmoil's Touch, if the second use initially skipped discarding, the choice to discard for a power could be made without needing to actually discard a card.
- Restlessness (Terror Level II) now correctly interacts with the Kingdom of England 3+'s High Immigration Build Card.
- The event Resourceful Populace (Terror Level 1) now recognizes lands that are surrounded by isolated lands properly.
- Explorers pushed via the Russia (2+) effect while resolving Discord (Terror Level 2) no longer ignore isolation effects.
- Fixed an issue in Rituals of the Destroying Flame where some Fear generation powers would not generate fear to unlock the next Fear Card.
- You are now able to undo after Scotland's known Coastal Lands card is flipped.
- The game no longer soft-locks when resolving Forest of Living Obsidian after using Slip the Flow of Time.
- The event card Accumulated Devastation (Healthy Island) will no longer apply the damage bonus to more than the first Ravage action.
- During the Great River Scenario, Finder of Paths Unseen's Open the Ways Special Rule now triggers properly when Relentless Migration Eastwards is resolving.
- Fixed an issue with Second Wave where more than one Spirit could have the same power card if it was chosen to be set aside from the previous game, and was also part of the starting hand of a Spirit in the new game.
- If France 6 has two Explore cards, using undo while resolving the second card no longer causes the Level 6 effect from the first card to occur again.
- End game score is no longer improperly affected by Russia’s invader cards in the fear deck.
- Distracted by Local Troubles now interacts correctly with Russia 3+.
- Fortification now causes Scotland 3+ to build in empty lands adjacent to a Coastal City. 3.2 Mar 19 The second phase of Nature Incarnate content is now available with a new Spirit and 3 Aspects for existing Spirits.
This update has several improvements and bug fixes, including:
- Mind-Shattering Song (Wandering Voice Keens Delirium) no longer causes the game to get out of sync in multiplayer.
- The game will no longer get stuck if Shadows Flicker Like Flame (Dark Fire) has used Settle Into Hunting-Grounds and its Presence is destroyed.
- Rumbling Earthquakes now properly counts as a Power that deals Damage for Bringer of Dreams and Nightmares (Violence).
- Dahan in a land with Strife no longer shows the visual effect for not participating in Ravage after Wandering Voice Keens Delirium moves its Incarna to a land without Invaders in the Spirit Phase.
- Fixed an issue in which disabling thresholds on Wandering Voice Keens Delirium's Mind-Shattering Song prevented the power from being used.
- Undoing the fourth Growth option of Keeper of the Forbidden Wilds (Spreading Hostility) now properly returns Dahan moved via their special rule.
- Dahan now participate in Ravage with Wandering Voice Keens Delirium when Strife is being ignored.
- The Essence Disperses event no longer gets stuck if Shadows Flicker Like Flame (Dark Fire) moves a Presence instead of destroying it.
- Inscrutable Journey no longer gets stuck in multiplayer if used in a land under the effect of Observe the Ever-Changing World.
- Fixed an issue where if an Event effect increased Invader damage, you wouldn’t be given the option to decide whether Wandering Voice Keens Delerium's Incarna counts as Presence during a Ravage.
- While playing with the Kingdom of Scotland, when the escalation for Scotland triggers, the Ocean may no longer be selected for escalation.
- Fixed a problem interaction between Scapegoats and Russia 2+.
- Panicked by Wild Beasts now properly allows Many Minds Move as One to decide its Sacred Site does not count as Beasts to permit an Invader Action.
- Fixed an issue where while resolving the event Lesser Spirits Imperiled, if the Minor Power discarded would remove Blight, the name of the Blight Card could be seen while the island is still Healthy.
- If Widespread Clearcutting flips the Blight Card, using Undo afterward no longer causes its effect to occur again.
- Fixed a problem where Civil Unrest could choose an invalid land under the effect of Weave Together the Fabric of Place in certain situations.
- Flow Downriver, Blow Downwind may now push Invaders to an Isolated land. 3.1.1 Jan 21 You can try to avoid the worst of its influence, but an Inescapable Menace will find you sooner or later… The second phase of Nature Incarnate content is now available with a new Spirit and 3 Aspects for existing Spirits.
Wandering Voice Keens Delirium: Ages ago, a great and respected Spirit devastated a portion of the island with a vast swath of death. Matters would have gone even worse but for three Spirits who cleverly sundered the great Spirit’s voice and bound it to wander, never returning to its owner. Now, it only occasionally brings death with its song, more usually causing derangement, obsession and folly in those it touches.
Three Aspects: Bringer of Dreams and Nightmares (Violence), Keeper of the Forbidden Wilds (Spreading Hostility), & Shadows Flicker Like Flame (Dark Fire).
No additional purchase is required; you will gain access to the new content with your existing purchase of Nature Incarnate.
This update also includes several fixes and improvements, including:
- Vengeance as a Burning Plague and Shadows Flicker Like Flame (Madness) no longer consider Presence from other Spirits being destroyed in their special rules.
- On the 2D map, dragging to push a single piece now works properly.
- Really fixed an issue in which Stone's Unyielding Defiance's Presence Track Any Element only allowed you to select Earth.
- Draw Towards a Consuming Void destroying multiple Spirits' Presence in multiplayer no longer softlocks the game in certain situations.
- Fixed an issue where in the Great River scenario, Towns could migrate to the incorrect lands across boards when 4 or more boards were used.
- Numinous Crisis no longer fails to return Presence to Starlight Seeks its Form's tracks.
- Fixed an issue in which Open The Ways was not prompted when it should be in the Despicable Theft scenario.
- When Infestation of Venomous Spiders is in effect, you may now choose the order of builds when you could potentially win the game.
- Search for Unclaimed Lands no longer ignores isolated lands.
- Dahan under the effect of Stubborn Solidity no longer appears to be removed by Fragments of Yesteryear.
- Solidify Echoes of Majesty Past now properly allows Ocean's Hungry Grasp to select its Oceans with Presence.
- Fixed an issue where Flocking Red-Talons could get stuck in multiplayer if used in or near a land under the effect of Observe the Ever-Changing World.
- The Hazardous Territory achievement now correctly unlocks if the last thing you do is move an Invader with Strife into the land.
- Fixed a rare softlock that could occur in the Spirit Phase with Heart of the Wildfire.
- If the game ends during the Explore step, the face up Invader Card in the Explore Slot no longer counts as being in the deck for score calculation.
- If a land under the effect of thresholded Vengeance of the Dead will Ravage, and adjacent lands will also Ravage, you can now decide the order of Ravaging lands.
- Melt Earth Into Quicksand can no longer cause the game to get stuck in multiplayer when another player uses a power that affects its target land.
- Fixed an issue where using Weave Together the Fabric of Place with an Ocean could make Powers difficult to target.
- Hard-Working Settlers (Create Unnerving Distractions) now properly skips one Ravage action per card if there are multiple Ravage cards. 3.1 Jan 15 This update has various fixes and improvements, including:
- Spirits that have available Aspects (but none are selected) now show "No Aspect" on the New Game screen.
- Solidify Echoes of Majesty Past now interacts correctly with Serpent Slumbering Beneath the Island's Deep Slumber Special Rule.
- Fixed an issue where Guard the Isle's Heart's setup could happen multiple times and stack if you quit and continued at the right moment.
- Finder of Paths Unseen's Responsibilities to the Dead no longer incorrectly triggers from multiple other triggered actions that are not directly Finder of Paths Unseen's actions.
- When used during Ethereal Conjunction in solo mode, Exaltation of Grasping Roots now properly lets you choose two different lands.
- Fixed an issue in which Stone's Unyielding Defiance's Presence Track Any Element only allowed you to select Earth.
- Fractured Days Split the Sky no longer incorrectly gains an extra card when Taking cards from the Visions out of Time event.
- Fixed an issue with the Great River Scenario where some town movements during Relentless Migration Eastwards would not have a choice when they should. 3.0.7 12/18/2025 This update fixes a problem where unreleased Aspects could appear in multiplayer and prevent you from using the normal version of the Spirit. 3.0.6 12/15/2025 This update fixes an issue where loading the game or using undo could get stuck if Mesmerizing Tranquility was in effect. 3.0.5 12/14/2025 This update has several improvements and bug fixes, including:
- If you own Nature Incarnate, 7 new multiplayer icons are now available to use. Show off your favorite Incarna!
- Lightning's Swift Strike (Immense) now shows the actual Energy amount on its Presence track.
- Shroud of Silent Mist now shows the number of lands affected by Slow and Silent Death on its spirit panel.
- Tap and hold achievement indicators in the Card Library to see more information.
- If Russia's Entrench in the Face of Fear occurs during the Build step, the new Invader card now resolves as soon as the current Build Card is finished.
- Fixed an issue where Shadows Flicker Like Flame (Madness) could incorrectly generate fear if another Spirit's Presence is destroyed in a different land at the same time as Shadows's Presence.
- An Ominous Dawn now recognizes Indomitable Claim and Terror Turns to Madness as Power Cards that generate Fear.
- Civil Unrest now considers Russia 3+ lands with 3+ Explorers as matching the Ravage Card.
- In multiplayer, Territorial Strife now correctly prompts other Spirits for Strife selection.
- Ally of the Beasts no longer ignores the effects of Settle into Hunting-Grounds.
- Fixed an issue where Lingering Pestilence could not activate correctly after using Undo.
- Fixed issue in which Sea Monsters could cause the game to get stuck when used by another Power (e.g. Slip the Flow of Time).
- If you use Cast Down into the Briny Deep to create an illegal thematic board layout, Second Wave now requires you to reset the island before the next game.
- Fixed a multiplayer issue where Second Wave could not properly remove tokens in the cleanup stage after the game. 3.0.4 12/14/2025 This update has more improvements and bug fixes, including:
- When you are pushing a single piece, you can now drag and drop it instead of pressing the piece and then the land.
- A Diversity of Spirits (multihanded solo) is updated to read: "In the Fast and Slow Phases, one at a time, a Spirit is randomly chosen to use a Power, use a Special Rule, or gain a flexible Element (or pass and take no more actions), until all actions are used or all Spirits pass."
- Pour Time Sideways now interacts correctly with Scotland 6.
- Fragments of Yesteryear's elemental thresholds now work properly with Element Markers.
- Swiftness of Lightning no longer supersedes the effects of Dry Wood Explodes in Smoldering Splinters; you are now granted a choice between which to use.
- Depopulation now interacts correctly with Absolute Stasis.
- An Ominous Dawn now recognizes Unquenchable Flames as a Power Card that generates Fear.
- Quicken the Earth's Struggles can properly target from Ember-Eyed Behemoth's Empowered Incarna.
- Flocking Red-Talons will no longer get stuck in multiplayer if Sharp Fangs Behind the Leaves is in the game.
- The game can no longer get stuck in multiplayer when Smash Stomp and Flatten is used in certain situations with Russia 5+.
- Dream of the Untouched Land now gives the option to skip a board when resolving France's Escalation.
- Fixed an issue in which Fractured Days Split the Sky could get out of sync in multiplayer when gaining Time while another player is looking at their Spirit Panel.
- Lair in Untamed Lands can no longer add Beasts to the Ocean against Scotland 5+.
- Sweep Into the Sea now properly allows pushing into an isolated land that has been selected as adjacent.
- Pour Time Sideways now interacts correctly with An Ominous Dawn (Dangerous Lands).
- Open the Ways can now be triggered before the repeat of Lay Paths They Cannot Help But Walk.
- Playing solo A Diversity of Spirits, the incorrect spirit will no longer be selected as the active spirit.
- Resolving Ethereal Conjunction (Seek to Control It, Though It Exhausts You) now correctly allows damage to be applied if Flash Fires is brought from the discard.
- Secure Settled Territory can no longer deal damage in a land with a Many Minds Move As One Sacred Site that is not counting as Beasts.
- Sweden's Escalation triggering while Bargains of Coursing Paths is in play no longer shows an unnecessary choice. 3.0.3 11/26/2025 This update has several improvements and bug fixes, including:
- Nature Incarnate content can now be disabled in Play Options on the New Game screen.
- Incarna now work correctly with various Events and Powers, including: Absorb Essence, Flowing and Silent Forms Dart By, Flow Like Water, Reach Like Air, Serpent Wakes in Power, Settle Into Hunting-Grounds, Blessings of Bounty and Health, and Years of Little Rain.
- The threshold of Transformative Sacrifice now triggers Elements or other Presence Track abilities properly.
- Fixed an issue where using Rumbling Earthquakes when Invaders have increased Health would not allow all damage to be assigned.
- Spreading and Dreadful Mire now correctly interacts with conjoined lands.
- Fixed a multiplayer issue where a thresholded Plague Ships Sail to Distant Ports could get stuck.
- Incarna will no longer be counted as a presence for other Spirits for effects that happen in other Spirits' lands.
- Fixed an issue where undoing Gift of Power while resolving the effects of Slip the Flow of Time could not correctly return the Time used for Slip the Flow of Time.
- Solidify Echoes of Majesty Past now respects Spirit Special Rules that restrict presence placement.
- Discord (III) now applies damage correctly in all cases.
- When replacing an Invader with Strife on the 2D map, the Strife on the new Invader is now much clearer to see.
- Isolate from Fear Cards now interacts properly with Ocean's Hungry Grasp.
- Far-Flung Herds (The Habsburg Monarchy 6) now correctly interacts with Invaders who have Strife.
- The game no longer gets stuck in A Diversity of Spirits (solo) when a Power Card repeats itself.
- Fixed a problem with Unearth a Beast of Wrathful Stone where the threshold ability could not be used in some cases.
- When cascading Blight from one board to another, Scotland no longer incorrectly allows you to choose which board adds extra Blight to the Ocean.
- Fixed a problem where Incarna could be treated as presence after choosing for it not to be. 3.0.2 11/15/2025 This update fixes a multiplayer desync that could occur with Ember-Eyed Behemoth.
Also, from version 3.0: Spirits of myth and legend turn their unimaginable power upon the Invaders! Nature Incarnate unleashes more Spirits, Powers, and Aspects to defend the Island. Plus, more Events, Fear, and Blight cards bring additional challenge and variety!
Nature Incarnate initially includes 1 Spirit, 2 Aspects, 12 Power Cards, 9 Event Cards, 9 Fear Cards, and 8 Blight Cards. More content and features will be available in future updates, with no additional purchase required.
If you have unlocked the Core Game or Horizons of Spirit Island permanently, you can get Nature Incarnate via In App Purchase from the Main Menu or New Game screens. If you have subscribed, you automatically have full access to the expansion already!
Nature Incarnate is on launch discount until Nov 20th, so pick it up early if you want to save! 3.0.1 11/07/2025 Spirits of myth and legend turn their unimaginable power upon the Invaders! Nature Incarnate unleashes more Spirits, Powers, and Aspects to defend the Island. Plus, more Events, Fear, and Blight cards bring additional challenge and variety!
Nature Incarnate initially includes 1 Spirit, 2 Aspects, 12 Power Cards, 9 Event Cards, 9 Fear Cards, and 8 Blight Cards. More content and features will be available in future updates, with no additional purchase required.
If you have unlocked the Core Game or Horizons of Spirit Island permanently, you can get Nature Incarnate via In App Purchase from the Main Menu or New Game screens. If you have subscribed, you automatically have full access to the expansion already!
Nature Incarnate is on launch discount until Nov 20th, so pick it up early if you want to save!
This update also includes various fixes and improvements, including:
- A security vulnerability in the underlying Unity game engine has been fixed.
- Online multiplayer now requires a connection to the server responsible for sync/undo before you can create or join a game. This will prevent problems where some players were unable to sync/undo, because their network was blocking that server.
- Automatic zooming is smoother and no longer zooms out in between successive Invader actions.
- The summary information on the Habsburg Monarchy Adversary button now indicates the maximum number of Blight allowed, instead of 1 more, for consistency with other Adversaries. For example, 0/2 when playing with 2 Spirits, instead of 0/3.
- After the game is over, you can look at hidden information (Fear, Blight, and Invader cards) in the Details panel.
- The game will no longer get stuck if Portents of Disaster and Resourceful Populace trigger in the same land.
- Move a Presence growth options no longer allow you to move Presence further than you are supposed to.
- Fixed an issue against Russia 5+ where the game could get stuck in multiplayer when using a power to Drown a Town and generate enough Fear to reveal an Invader Card.
- Despicable Thieves now elude Removal correctly with Twisted Flowers Murmur Ultimatums.
- Many Minds Move as One is now able to indicate that its Sacred Site does not count as Beasts for the Coming of Age event.
- When Gift of Abundance is being Repeated, it now correctly ignores its Repeat instructions.
- Blur the Arc of Years will no longer cause the game to get out of sync in multiplayer in some situations.
- Open the Ways now triggers properly during Fear Card actions.
- Utter A Curse Of Dread And Bone can now correctly count the number of Blight if an adjacent land is affected by Weave Together the Fabric of Place.
- Fixed an issue where when Remnants of a Spirit's Heart (With Patient Focus Craft a Great Warding) was in effect and Weave Together the Fabric of Place was used, the conjoined land had Defend 8 instead of 4.
- Fixed the interaction between Spill Bitterness into Earth and Blood Draws Predators.
- When resolving Missionaries Arrive (Prey on the Unwary), destroyed Russian Explorers no longer ignore Isolation on adjacent lands.
- Fixed an issue where Invaders Surge Inland would not allow you to move an Isolated Town inland if you wish.
- During A Diversity of Spirits, undoing in the Fast Phase will no longer cause the incorrect Spirit's hand to show.
- Fixed an issue during setup of a new wave in the Second Wave Scenario where pushing Dahan to adjacent lands could softlock the game.
- The game will no longer get stuck in multiplayer when Dahan Insurrection's Military Response takes effect and Finder of Paths Unseen is in the game.
- Fixed an issue with Bonus Growth reduced difficulty where the game could get stuck in the first Spirit Phase of A Diversity of Spirits multi handed solo mode.
- Seeking the Interior (Stage I) no longer ignores isolation effects. 3.0 11/06/2025 This update has a few bug fixes, including:
- The game will no longer get stuck while Exploring with Scotland 1+ when Mapmakers Chart the Wild is in effect.
- Fixed an issue with Sacred Sites Under Threat, when if Shifting Memory of Ages had no energy and a single card with Fire in hand, the game could get stuck if you chose Guard Yourself, Forgot the card, but actually discarded it.
- The game no longer gets stuck when Perils of the Deepest Island is used while Keeper of the Forbidden Wilds is in the game.
- Fixed an issue in which Fortune-Seekers would not allow the correct Spirit's unique forgotten powers to be regained.
- When Finder of Paths Unseen is returning Presence to its tracks, the choices for where you can return Presence are now correct.
- When Forgetting 2 Power Cards for Numinous Crisis, Shifting Memory of Ages is no longer permitted to try to Forget the same card twice (by using their special rule).
- Fixed an issue in which using Undo after Lesser Spirits Imperiled (Tend to your Own Strength) could result in Blight being removed from the card too many times.
- The damage bonus from Gift of Furious Might can now be used on the threshold damage of Tsunami properly.
- Entrap the Forces of Corruption now properly prevents cascades during Varied Terrains.
- The Kingdom of Scotland Level 2 supported by The Habsburg Monarchy Level 5 no longer has Invader Cards in the wrong order.
- The Kingdom of Scotland's 5+ Runoff and Bilgewater no longer triggers the additional loss condition of The Habsburg Monarchy.
- Fixed an issue where The Habsburg Monarchy as a supporting Adversary could place its Waves of Immigration card in an incorrect position if the leading Adversary removed Invader Cards. 2.9.4 09/05/2025 This update has a number of improvements and bug fixes, including:
- Spirit Foresight now shows the Setup symbols in lands when you inspect them.
- While playing with Diversity of Spirits, Powers that repeat themselves no longer cause the game to stop progressing.
- When Resourceful Populace is in effect, Foundations Sink Into Mud no longer gets out of sync in multiplayer when used in a land with Finder of Paths Unseen's Presence.
- Pour Down Power Across the Land will now work properly for Powers used during an Event.
- Aid From the Spirit Speakers and Paths Tied by Nature can no longer be used to push Presence to an illegal land.
- Responsibilities to the Dead will now only trigger once from Melt Earth Into Quicksand.
- Spreading Timidity II/III no longer allows you to choose the same land more than once.
- While using Pour Down Power Across the Island, you can no longer use both abilities at once if you select the Gain 1 Energy ability while resolving a repeated power.
- Open the Ways is now usable between self-repeating powers like Lay Paths They Cannot Help But Walk.
- Fixed an issue in Second Wave where Open the Ways could incorrectly apply to all triggered Actions if Finder of Paths Unseen was present in the previous game.
- When the first and second thresholds of Lay Paths They Cannot Help But Walk are available, omitting the first threshold and not the second no longer causes the power to target no lands.
- Finder of Paths Unseen pushing pieces with Paths Tied by Nature is now able to push into oceans when Ocean’s Hungry Grasp has a presence on that board.
- Gift of Furious Might now increases the damage of Foundations Sink Into Mud.
- Uncanny Melting now interacts correctly with Scotland 5+ and ocean Blight.
- Fixed an issue in which Eager Explorers would not always recognize adjacent lands that are isolated, especially with Open the Ways.
- When Sprawl Contained by the Wilds is in effect, Dahan no longer ignore the effects of Rain and Mud Suppress Conflict.
- The Kingdom of Scotland's Runoff and Bilgewater effect no longer triggers on more than one Ocean when cascading between Coastal Lands on different boards.
- The event Rising Interest in the Island no longer removes the specially placed Coastal Lands card from The Kingdom of Scotland 2+.
- Fixed a problem where Foreign Dignitaries Visit could incorrectly boost damage in more than 1 land per board.
- If a land under the effect of Weave Together the Fabric of Place is Ravaged and flips the Blight Card, using undo no longer causes it to Ravage again.
- Habsburg Level 4 Towns no longer retain their Durability in lands with Blight when Sweden's Heavy Mining takes effect.
- Fixed an issue where undoing with Heart of the Wildfire could cause continuous Blight and Minor Power prompts.
- Repeating Drawing Towards a Consuming Void no longer ignores To Dream a Thousand Deaths.
- Fixed an issue where ravages with Habsburg 6 would not work properly with Isolate in some situations.
- To Dream a Thousand Deaths no longer ignores adjacency when resolving Forest of Living Obsidian.
- Fixed an issue in Second Wave where Slow and Silent Death could incorrectly apply in all lands if Shroud of Silent Mist was present in the previous game.
- If Heart of the Wildfire moves Presence to 2 different lands in The Struggles of Growth event, it will only trigger Blazing Presence in one of the lands.
- In Elemental Invocation, the corner element between G3 and G4 is now shown in the correct location.
- Fixed a problem where Let's See What Happens activating Swarming Wasps would ignore Isolation.
- Spirit Foresight now shows the correct Ravage damage amount for a Strifed City when Curse the Tongues of the Foreigners is in effect.
- Fixed an issue when Stone's Unyielding Defiance uncovers a "+1 Card Play" Presence space, the Minor Power would not draw correctly, and the placement could incorrectly be undone. 2.9.3 08/29/2025 This update has several improvements and bug fixes, including:
- Downpour Drenches the World no longer incorrectly discards a set-aside Power Card in Second Wave.
- A Spread of Rampant Green's first Growth option now properly recognizes Downpour Drenches the World's Sacred Site as Wetlands.
- The game will no longer get stuck in A Diversity of Spirits if the Blight card is flipped during the Spirit Phase.
- Scotland's loss condition now counts lands under the effect of Weave Together the Fabric of Place correctly.
- While Scotland 5 and higher is in play, powers now can target the Ocean to remove Blight from it.
- Fixed an issue in which Gift of Abundance could get stuck in multiplayer when choosing which Spirit should add Destroyed Presence.
- Spirit special rule buttons now appear properly in A Diversity of Spirits multi handed solo mode.
- In the How to Play screen, pressing Play Tutorial now asks for confirmation before abandoning an active game.
- Fixed an issue where flipping an Adversary Card during New Game setup, then flipping back prevented the Adversary level from being adjusted.
- Melt Earth Into Quicksand now interacts correctly with The Habsburg Monarchy 4 and the extra health on towns.
- Fixed a Words of Warning visual issue, where the card remained in the center of the screen after making the selection to deal damage simultaneously or before Invaders.
- Undoing the Beast Placement from Life's Balance Tilts now removes the placed Beast Token if undo is available.
- With the Sacred Sites Under Threat (Guard Yourself) event, the second effect of Russia no longer alters the number of damaging lands when Invaders are pushed.
- Fixed an issue in Second Wave where the game could become stuck while using Gift of Nature’s Connection as a set-aside Power.
- Many Minds Move as One now can properly decide their sacred sites do not count as Beasts for Panicked By Wild Beasts.
- When using Grinning Trickster Stirs Up Trouble, undoing Presence placement from the Growth Menu during the Dahan Push ability will now properly undo the push. 2.9.2 08/10/2025 This update fixes some issues with progress for the new achievements not appearing, and one achievement being awarded incorrectly.
From version 2.9:
Ancient powers waken to free their home from a unique adversary's influence. Promo Pack 2: Feather is now available and includes 2 Spirits, 1 Adversary, 2 Scenarios, 5 Aspects for Core Game Spirits, and 5 Fear Cards.
On the tabletop, this content is now part of the Feather & Flame expansion. The other half of that expansion is available digitally as part of the Core Game unlock.
You can get Promo Pack 2: Feather via In App Purchase from the New Game screen (after purchasing the Core Game or Horizons of Spirit Island). If you have subscribed, you automatically have full access to the new content already!
Spirits: Downpour Drenches the World and Finder of Paths Unseen
Adversary: The Kingdom of Scotland
Scenarios: A Diversity of Spirits and Varied Terrains
Aspects: Lightning's Swift Strike (Immense), River Surges in Sunlight (Travel), Shadows Flicker Like Flame (Amorphous & Foreboding), and Vital Strength of the Earth (Might) 2.9.1 08/06/2025 Ancient powers waken to free their home from a unique adversary's influence. Promo Pack 2: Feather is now available and includes 2 Spirits, 1 Adversary, 2 Scenarios, 5 Aspects for Core Game Spirits, and 5 Fear Cards.
On the tabletop, this content is now part of the Feather & Flame expansion. The other half of that expansion is available digitally as part of the Core Game unlock.
You can get Promo Pack 2: Feather via In App Purchase from the New Game screen (after purchasing the Core Game or Horizons of Spirit Island). If you have subscribed, you automatically have full access to the new content already!
Spirits: Downpour Drenches the World and Finder of Paths Unseen
Adversary: The Kingdom of Scotland
Scenarios: A Diversity of Spirits and Varied Terrains
Aspects: Lightning's Swift Strike (Immense), River Surges in Sunlight (Travel), Shadows Flicker Like Flame (Amorphous & Foreboding), and Vital Strength of the Earth (Might)
This update also includes several fixes and improvements, including:
- Spirit Foresight now shows the correct Ravage outcome when Xenophobia is in effect.
- Invaders already "destroyed" and affected by Bringer of Dreams and Nightmare's To Dream a Thousand Deaths special rule are now able to be targeted by the damage of a repeated power.
- When moving Dahan at the end of a Second Wave game, the Dahan will now be moved properly to adjacent lands.
- Hard Working Settlers (Act Cautiously) is no longer prevented from pushing Dahan due to Keeper of the Forbidden Wild's Forbidden Ground.
- Fixed a problem where Slip the Flow of Time would sometimes not be able to allow Thunderspeaker to use its Innate Powers in the Fast Phase.
- The game no longer gets stuck if you Try Again after losing in a solo game where you used Dream of the Untouched Land.
- You will now be correctly prompted for Isolate adjacency decisions when Habsburg Level 6 is ravaging.
- France's loss condition no longer incorrectly counts towns twice in lands affected by Weave Together the Fabric of Place.
- When resolving the Blighted Island effect of Blight Spreads, a board without Blight can now be selected first.
- Blood Draws Predators now correctly triggers in both lands under the effect of Weave Together the Fabric of Place.
- Fixed a problem where the game could get stuck in Rituals of Terror when using Undo while resolving Dahan Attack. 2.9 08/05/2025
Disclaimer
Official App Store Link
We do not host Spirit Island on our servers. We did not scan it for viruses, adware, spyware or other type of malware. This app is hosted by Apple and passed their terms and conditions to be listed there. We recommend caution when installing it.
The App Store link for Spirit Island is provided to you by apps112.com without any warranties, representations or guarantees of any kind, so access it at your own risk.
If you have questions regarding this particular app contact the publisher directly. For questions about the functionalities of apps112.com contact us.